// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Blue Shield Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 24 : TYPE_BLUESHIELD

// Static Values

// Tables

event ObjectMain
	object.drawOrder = 5
	if object[-playerCount].state == PlayerObject_Death
		object.type = TypeName[Blank Object]
	end if
	if object[-playerCount].state == PlayerObject_Drown
		object.type = TypeName[Blank Object]
	end if
	
	object.value0++
	if object.value0 == 2
		object.value0 = 0
		object.frame++
		object.alpha = 60
		if object.frame > 9
			object.frame = 0
		end if
	end if
end event


event ObjectDraw
	if PlayerObject_SuperState != 1
		DrawSpriteFX(object.frame, FX_INK, object[-playerCount].xpos, object[-playerCount].ypos)
	end if
end event


event ObjectStartup
	LoadSpriteSheet("Global/Items.gif")
	SpriteFrame(-25, -23, 50, 46, 150, 1)
	SpriteFrame(-25, -23, 50, 46, 150, 1)
	SpriteFrame(-25, -23, 50, 46, 190, 50)
	SpriteFrame(-25, -23, 50, 46, 190, 50)
	SpriteFrame(-25, -23, 50, 46, 241, 69)
	SpriteFrame(-25, -23, 50, 46, 241, 69)
	SpriteFrame(-25, -23, 50, 46, 292, 69)
	SpriteFrame(-25, -23, 50, 46, 292, 69)
	SpriteFrame(-25, -23, 50, 46, 343, 69)
	SpriteFrame(-25, -23, 50, 46, 343, 69)

end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
